Thursday, April 18, 2013

24. Body Building



Lately, I’ve been going to the gym. Twice a week for about 40 minute to an hour. I’m really proud of myself that I’ve been going for 4 straight weeks now. I’m certainly keeping up with that commitment (as opposed to LSNED). But like many people that try to work out, I’m facing a big setback. I’m not reaching my goal as planned. In fact it feels like I’m slipping backwards. I got on the scale today and threw up my hands in frustration at what I saw.

I had lost 3 pounds. My goal is to gain 10.

Yes, gain. When I try to flex in front of the mirror at home, I feel like a 12 year old boy trying to look tough. I’m not like some girls that just want to tone their legs and arms. I want muscles. I want a six pack. I want to, one glorious day, flex my arms and say “welcome to the gun show” unironically. It’s not something a lot of girls go for and I’m not exactly sure why. I think muscles are drop dead gorgeous, whether they’re on a guy or a girl.

But it’s also a question of health. I looked up my weight and height on the Body Mass Index (BMI) today and found out that I’m pretty underweight. I knew I was on the border between underweight and normal before, but since coming to grad school I am now firmly two boxes below the cutoff. I know that thin DOES NOT equal healthy. I park my butt in front of some kind of screen all day, so whatever weight I do have is probably fat, not muscle.

I was in desperate need for some kind of lifestyle change when I started my quest for a good workout. I found the 12 Week Beginners Training Routine from the Muscle and Strength website. (Seen here at http://www.muscleandstrength.com/workouts/12-week-beginners-training-routine.html). I was leery about trying some of the exercises at first. Especially the bench press. I started to panic when I tried to lift the barbell over to a different bench and then realized I wasn’t strong enough to carry it five feet! Luckily, I went with a wonderful friend who moved the bar for me and spotted me through the exercise. Now I do it on the Smith Machine to avoid embarrassment/incident. For those who don’t know what that is, it’s a bar that runs horizontally between two vertical tracks, so it’s more like the exercise machines than free weights. Perfect for those who want to try weight lifting with a little less risk of being smacked in the chest with a chunk of iron.

Assessing my progress at week four, I have to say I’m pretty happy with how it’s going so far. I can steadily see my numbers going up. Moving from 50 to 80 pounds on the cable row. Picking up the 15 lb. dumbbells instead of the 10 lbs. Tentatively considering actually putting weights on the barbells instead of just using them bare. I feel kind of like an RPG character. Going to the gym means I’m level 1, and I’m slowly working my way to level 2. I personally am excited for level 5, where I can finally get my familiar and my first basic spells. All joking aside, I really do feel like I’m getting stronger.

But this losing weight thing is bugging me. There are always one or two other weight lifters in the gym when I work out (turning me green with envy every time they pick up a 50 pound dumbbell). I decided yesterday to ask one what was the secret to gaining weight. He told me that while coming to the gym was a first good step, what really mattered was protein, protein, carbs, and then more protein. Looking online, nutritionists suggest about 20 grams of protein right after a workout to help the body build muscle. I might have to bite the bullet and buy a bag of protein powder, even though they are expensive and probably taste foul. Either that or start pounding peanut butter and roast beef sandwiches every day. Hmm… actually that second alternative doesn’t sound that bad. 

Either way, I’m optimistic. I’m struggling now, but I’m learning from my mistakes and trying to work past them. Better pre-order your tickets ladies and gentleman, the gun show will be opening sometime soon.

Wednesday, April 17, 2013

23. Galaxy Express 999



In any kind of hobby, there’s nothing like earning your cred by seeing how the movement started. Movie buffs watch Citizen Cane and Casa Blanca. Horror buffs read Edgar Allen Poe and Lovecraft. Gamers find dusty cartridges of old school Mario and pokemon games (or at least download a rom). Since I consider myself an anime buff, I decided to sit down and try to watch an earlier series. I had my doubts, but I tried to find something that seemed interesting.

And Galaxy Express 999 (that’s pronounced three 9) caught my eye. The author of the manga is Leiji Matsumoto, one of the heavy hitters in early anime. His main genre was space operas, working on such titles as Space Battleship Yamato and Captain Harlock. His work is thought of as the precursor to modern anime mecha shows with long overarching plots, such as the Gundam shows. If you’re into older style sci fi shows, this is the guy to watch for. Oh, and he worked on that Daft Punk animated music video/movie Interstella 5555: The 5tory of the 5ecret 5tar 5ystem. I would say that’s more of a space rock show than space opera, but I digress.

The plot is what drew me in to GE 999. In the future, old style steam engines can travel through space from one end of the galaxy to another. Tetsuro begins traveling on the titular train so that he can get a robot body so he can become immortal. He’s accompanied by a mysterious woman named Maetel, who tells him about the different planets they visit and protects him. The premise seemed cool, if a little strange! I thought having the old train as the space ship was a quirky touch, with steam coming out the stack on the outside, but the inside containing a huge bank of computer screens. Seeing new planets every episode, with opportunities for new aliens and foreign customs, would hopefully keep the plot fresh. It’s a show that got me excited for an intergalactic romp, something like Star Trek for kids with the classic anime style.

But I have to say… Galaxy Express 999 kind of a mediocre anime. I do like the main characters. Tetsuo is portrayed well as just an average boy. He can be brave when he needs to, but also throws the occasional temper tantrum or acts rashly. Maetel Is personally my favorite in the show. I absolutely love her character design (even if the women in this anime kind of have a case of same-face going on). I also like that she can be kind and sweet, almost acting like a mother to Tetsuro, but can switch over to badass mode and whip out her gun in a heartbeat. Even though the premise of the show is interesting, I think I keep watching to see how these two get along with one another and how they play off the characters they meet on the different planets.

But the plots of each episode are so… meh. I’ve only watched 23 episodes so far, but I’m already sensing a pattern. The two main episode arcs go like this: Oh there’s a new planet! Tetsuro either a) does something stupid and gets in trouble or b) someone on the planet now loves him and wants to keep him as a companion forever, Maetel saves him, they leave. And at the end of every episode there’s a narrator going over the questions of universal truths that Tetsuro ponders as they sail off into space. Most of the time it feels rushed, like they have a significant lesson to impart with each planet. But they just couldn’t fit action, comedy, and a poignant moment all in 20 minutes. Sometimes they even put visiting two planets into one episode which makes the pacing even worse. I found myself beginning to flag around this point. How many more episodes are there in this series anyway?

113 episodes!?! I can barely watch that many episodes of a show I like! Maybe I’ll just switch to the manga or stick to the movies.  If anyone else feels the urge for some older anime, maybe check out Captain Harlock. But I wouldn’t suggest Galaxy Express 999.

Thursday, April 11, 2013

21. & 22. Board Game Retrospective and Why the Nice Ones Cost so Much.



I love board games. However, I think most mainstream games, your traditional Monopoly, Trouble, and Sorry, are pretty horrible games. Far too much relying on lucky rolls or draws and far too little strategy. Even risk is basically just “sit in one place and build troops until you can steamroll everything”.

Fun board games are complicated games. Ones that take up entire tables and entire Friday nights. I started young with Weapons and Warriors, a wonderful game with little plastic forts and figurines. You set up your own base and then take turns firing little plastic cannons and ballistae that shot orange balls at targets. If you hit a target, one plastic soldier will fly off the fort with a satisfying twang of a rubber band powered trap. It was like mousetrap only with Vikings and pirates. The other was Hero Quest. Think of Dungeons & Dragons with training wheels. The booklet held all the layout and flavor text for the Dungeon master (or DM) to lay out as the heroes progressed. Pick one of four premade heroes and go smack some skeletons (which sounds like a euphemism, but trust me, it isn’t). I always picked the rogue when playing, and my older brother Eric got the wizard. These two were my favorite games growing up. Now that I think about it, it’s no wonder I like D&D so much with these awesome fantasy games training me up to be a good strategic player.

Now I like a couple of more adult games. Settlers of Catan is usually the go to game for serious gamers, but it’s really not one I enjoy. Once again, too much left to luck. I prefer Agricola, a game in a similar vein but a tad more strategic. Then there’s Seven Wonders, raising up one of the ancient civilizations up through the ages and crushing your competitors with battles over the eons. But my favorite so far is Betrayal at the House on the Hill. This game was so mind blowing when Eric first described it to me. The first half of the game is pretty simple. Your characters are all in a haunted house and you have to explore it. Usually rooms have events- creepy noises, ghostly apparitions, or something worse. When the players in the game see too many ‘omens’, the Betrayal happens. The betrayal is an event that changes every game. Depending on what omen the character sees in what room, one character becomes the traitor and the rest become the heroes- or the victims. In one game, the traitor finds some old notes in a lab and creates a super strong monster which the other heroes must destroy. In another game the traitor begins to madly play the organ in the basement, sending the house sailing through different dimensions. Another game might reveal a blob monster, killer bats, swarms of wild beasts, or some good old blood thirsty vampires. Overall, there are about 56 total different scenarios. This is truly a game you could play forever.

But one thing that stops me from trying out more board games is the price tag. Some of these games are just as expensive as new videogames, often ranging from $40-$60. I know that there’s probably a good reason why they’re so expensive. But I was kind of curious as to where all the money went when I buy a new shiny game. So I started looking at how much it would actually cost to produce a game.

I found this wonderful website, The Game Crafters (https://www.thegamecrafter.com/)   that lets you design and produce your own board game. I never knew a site like this existed. Now that I do, I’m actually really excited! With a site like this it would be easy to design a game, print out a test copy for yourself, and display it proudly on your shelf. Or who knows, print out a couple copies and go down to the local comic/anime/general geekery convention and try setting up a table to sell it. Actually, just as I was thinking this I found they had a page where you could work with Game Crafters to promote the website and your own game at a con, and they’ll even give you swag to give away! I swear, these people are the most business savvy guys I’ve ever seen.

Looking through this website kind of gives me an idea of general prices. The quality of these items seems pretty high as well, which would probably mean the prices are equivalent to the usual game publishing industry. So let’s say I have a game. It’s about unicorns trying to take over the world with their deadly sparkle magic. Thinking of an average game, I’ll say it needs:

6 unicorn player pieces
30 cards for power ups and spells
Two dice (with custom horn/hoof/sparkle attack stickers)
60 magic tokens and 10 bloody victory tokens
18x18 board
a medium 6 page instruction booklet with color
medium box to hold everything

The board is $10, the instruction booklet is $7, and the box is $5. You can see how the prices of games start to rise when just the basics like this break the twenty dollar mark. But now for the pieces. Cards are sold by the sheet, so we’ll get 2 sets of 18 poker cards for $3. “shards” or cardboard tokens, are also sold by the sheet. So I’ll get a circle sheet for the magic tokens and just 10 single pieces of hexes for the victory tokens- $4 all total. The dice are dirt cheap- just $1 for the two dice and the 12 custom stickers needed to turn them into unicorn murder machines. While I would dearly love to find some little horse or unicorn minis, I would have to search further afield for them. Instead I’ll just grab some 20 cent generic pawns for $1.

I have been rounding these prices just to make it easier on myself. But, if I calculate the total, I could publish my game for around $31. Hmm, that’s not shabby, but I would want to make sure my sparkly doom machine game was up to snuff before I would shell out for it. There are options to make the game cheaper, such as using a mat instead of a board or getting black and white instruction sheets. That would actually knock the items down to $2 and $1 respectively, bringing my game down to $16. With a price that cheap, there wouldn’t be much in the way of making my game a reality!

But… I would only get a $16 dollar version of my game if I wanted it for myself. If I were to actually produce a game for customers I want it to look professional. Let’s bump it back up to the old price of $31. Since I can’t draw worth a damn, I need an artist for the cover, cards, tokens, and instruction booklet. I would probably pay them a flat fee and I don’t know how to calculate that into my cost. I may be wildly over or underestimating the price here, but let’s say that adds $4 to each game sold. Since I’m trying to sell the game I need advertising. Again, I have no idea how internet marketing works. But let’s just say it’s an added $2 for every game if I get some “click to pay” banners up on some websites. And finally the biggest cost bump of all: profit margin.

I want a 40% profit margin on my game. I looked up some calculations online, and I think this is how I manage it. I would take the price of the game (now $37) and multiply it by .60 and add that number to my original price. (37)(.6)=22.2, and 37+22= $59

Phew, that was a lot of math. Going through this project has really let me understand why games are so expensive. It’s a lot of little things- all the booklets and pieces that suddenly start adding up if you get all the bells and whistles. And the price bump for the margin of profit is killer. That’s not even taking into account the shipping/handling and storage that you would normally have to worry about (Game Crafters handles this end of the business). Even though I didn’t think my unicorn game would be that expensive, it wound up being a mind boggling $60 if it wanted to be a viable game for sale. Even my $16 version of the game would shoot up to around $30 if I tried to sell it

So, will I ever make a board game? Probably somewhere along the way, yes I will. But only if I’m making it for family and friends. Unless inspiration suddenly strikes, I don’t think I’ll ever feel the need to start making and selling games. But now I will certainly be able to appreciate the costs of the games I see on my game store shelves.

Wednesday, April 3, 2013

20. getting back on track, Schizophrenia



The temptation to shut this blog down is overwhelming. I enjoyed it when I started, thinking it would be easy to upkeep. But like I learned a while ago, it takes 10 straight weeks to make a certain activity a habit. I held out for about 2 or 3 before ennui set in. I just kind of want to sweep it under the rug and forget I ever started it. But darn it, I’m terrible at keeping my goals. I’m not going to let another one slide away from me just because I fell behind. So today? Schizophrenia.

Today I read a new article for a new class. The group project I’m working on is discussing various aspects of schizophrenia. This is a pretty grim disease to have, and learning about the symptoms and experiences people go through doesn’t make it seem any easier. In fact, we listened to a sample of what a person experiencing auditory hallucination might hear. It was pretty terrifying. Throbbing, mechanical sounds, the sudden sounds of flapping wings, lots of voices mumbling curse words or sharply demanding “What are you doing?” I couldn’t find that particular clip again on Youtube, but here’s another example. https://www.youtube.com/watch?v=yhT9djAEy8s. This one is much more about the loud, distracting noises with lots of very indistinct voices.

The auditory and visual hallucinations already seem hard enough to deal with. Just imagine having to deal with constant put downs in a job interview or on a date. But that’s just one symptom out several. Positive symptoms, or problems that one gains from the disorder, include delusions, thought disorders, and problems with movements. In extreme cases where a patient doesn’t get treatment, they can even become catatonic. Negative symptoms are normal behaviors or emotions being lost. People begin to have a ‘flat affect’ or seeming to lack feeling in their expressions and speech. They lose interest in things they used to enjoy and begin to withdraw socially.  All of this coupled with the fact that there is no way to cure schizophrenia, only ways to maintain it and keep it at a lower level. Schizophrenia is almost seen as a terminal illness to some people.

However, as with most psychological disorders, there is a range of severity. There are those who anti-psychotics don’t work and they have to be hospitalized for the remainder of their lives. There are also those that go on to be college professors, artists, and musician. If you’ve seen the movie A Beautiful Mind, you already know about John Nash, who struggled with schizophrenia but eventually won the Nobel Prize in economics. Really, with all the research we’ve done so far in different medications and therapies and programs for people with schizophrenia, why shouldn’t the prognosis be brighter?

The particular article I’m reading focuses on using cognitive behavioral therapy (CBT) to try and reduce the negative symptoms I talked about earlier. The researchers tried to reduce negative symptom by introducing five different modules that targeted negative behaviors: regaining initiative, increasing social activity, emotional participation, emotional expression, and speech activity. Ultimately, they found that CBT worked just as well as their control group, Cognitive Remediation. CR focused just on increasing mental faculties, like attention and working memory, rather than the emotional and social aspects of the CBT. They both reduced negative symptoms by about half a point on their measurement instrument, the Positive and Negative Syndrome Scale (or the PANSS).

Schizophrenia is a disorder with no easy answer. Even inconclusive studies like this one move the field further another inch. One day we’ll have preferred treatment outline that we expect for other disorders like anorexia or anxiety. I’ll be waiting for that day, when people with Schizophrenia can get a solid treatment plan and prognosis rather than struggling in the face of uncertainty.

Klingberg, Wolwer, Engel, Wittorf, Herrlich, Meisner, Buchkremer, & Wiedemann. (2011). Negative        symptoms of schizophrenia as primary target of cognitive behavioral therapy: Results of the  
randomized clinical TONES study Schizophrenia Bulletin 37(2) S98–S110, 2011